UPDATE 05/21/2012: Woot! Just finished a gear joint example. Check it out on the usual joints page.
UPDATE 05/21/2012: Mouse, Distance, Revolute, Pulley, and Prismatic Joint (example code) added to Chapter 9 – Joints.
UPDATE 05/19/2012: Chapters 1, 2, 3, 4, 5, and 6 of Box2D now have a rough outline in place! The posts that were previously associated with those chapters have been moved into their proper location. The loose content remains on the home page.
I am thinking of restructuring this site, as it is getting messy pretty quick. My plan is to create something like an online textbook, or at least an extremely detailed view of all the documentation available on Box2D, Unity 3D, and the UDK. Please check out my Box2D tab, to see the outline I have created. I would really appreciate some input, but I will be working on filling those pages regardless. Eventually, all the content on the Home page will be converted into an About This Site page. I will leave up these posts until they are fully incorporated into the Box2D tab. Please bookmark my site and check back every once in a while. I really want this site to help others, and reader feedback is the only way that is going to happen. I look forward to any comments, suggestions, or hate mail. Thanks for your patience.